jaegd.blogg.se

Download nvidia texture tools for adobe photoshop
Download nvidia texture tools for adobe photoshop





download nvidia texture tools for adobe photoshop
  1. #Download nvidia texture tools for adobe photoshop for free
  2. #Download nvidia texture tools for adobe photoshop how to
  3. #Download nvidia texture tools for adobe photoshop skin
  4. #Download nvidia texture tools for adobe photoshop download

– Added Directories & Credits (Cleaned Up) – Added Jumbo Jet Template – Credits to wazabazuza – Added Trainers Template – Credits to iamraymondjames

#Download nvidia texture tools for adobe photoshop download

dds from Photoshop, then you need to download Nvidia texture tools from here: to export.

#Download nvidia texture tools for adobe photoshop how to

DDS – For those who do not know how to export as. More templates will be added as time passes, I saw none of these on the internet and knew that its a key item for modders and those interested in creating their own textures. If the alpha channel is white,it will be shiny a lot,if it’s black,it wno’t be shiny (black is perfect for hairs.For those interested in texture modding, here is the template for the car decals. Its colours are not realistic.and for TANGENT SPACE NORMALMAPS (the ones with alpha the alpha channel regolates how much shiny your object ingame will be. It’s usually called xxxxx _n.dds xxxxx_ msn.dds.

#Download nvidia texture tools for adobe photoshop skin

The normalmap is instead the sub skin of the diffusemaps,it’s the one that gives depth. The diffusemap is what is commonly called “texture”, and it’s the coloured texture. Now you know how to save textures.i just wanna talk about the difference of diffusemp and normalmap. Remember that to save an alpha texture you have to activate the alpha channel:ģ- Textuers that cannot be compressed,like Face and body normalmaps (This is also recommended, for body and face textures(diffusemaps) ). –> DXT 1 compression.Ģ- Textuers with alpha. How to save with DXT compression (with DXT compression your texture wil be a lot more performance friendly,a:ġ- Textuers without alpha. It’s probably just my personal opinion,anyway i think it causes sme green and red spots appear on the texture…

download nvidia texture tools for adobe photoshop

REMEMBER THAT FACE AND BODY NORMALMAPS (the _msn.dds files, CANNOT BE COMPRESSED and they don’t need an alpha channel. In photoshop you can use dxt compression,but this is NOT RECOMMENDED FOR BODY AND FACIAL TEXTURES,because it will loose some details,unnoticiable on armors,but noticiable on face textures. The photoshop dds plugins is instead free: Photoshop is not free and it can be bought from adobe sites for around 100$ i think,but if you’re a student,or a teacher you can have discounts. *If you prefere a performance friendly texture you can use the Nvidia dds plugin(this is for 64 bit) to properly compress your texturer as i’ll explain. While with textures that doesn’t have an alpha channel it’s better saving in RGB format,just to avoid saving an empty alpha channel that will just increase the texture size without any utility.

download nvidia texture tools for adobe photoshop

There are basycally 2 type of textures: with alpha channel,and without Alpha channel (transparent).įor those with Alpha channel you have to save (with the command “Save as” in Gimp with the default format,plus mipmaps: Gimp doesn’t save good quality textures in dxt compression,for this reason it’s highly recommended to not use it,and lways save the texture as uncompressed.

#Download nvidia texture tools for adobe photoshop for free

You can download gimp from here for free (Of course make sure to download a version compatible with your OS,64bit,or 32bit…):Īnother usefull gimp plugin is the normalmap plugin: Gimp is a free program, and more easy to use for uneperienced users, but it have some issues with DXT compression (that makes file size smaller,but there’s a way to do it anyway*). Those object space normalmaps CANNOT BE COMPRESSED (unless you want theold blocky face bug to appear again). While the _msn files (face and bofy normalmaps (object space normalmaps) aren’t alpha textures. dds files. You can either use Photoshop or Gimp,combined with their relative dds plugins.Īn alpha texture is a texture with an alpha channel that is not all white,and for this reason it will result transparent.Īll armors normalmaps (t-space normalmaps)are alpha textures. To edit a texture you nees a program to oped. In this tutorial you’ll find all you need to know about “how to save your texture” and the tools you need.







Download nvidia texture tools for adobe photoshop